Camera
Character
Controls

Nebula's Descent

Roguelike, Dungeon Crawler, Twin-Stick Shooter
Made for Ubisoft's Game Labs Challenge in 2023

Nebula's Descent had me being the designer on a team with 4 programmers, 3 artists, and two mentors from Ubisoft. 

All of the decisions below(and more) were presented to the team in Design Documents, and then tweaked to make implementation simple and good looking with feedback from the team before work started on the features. This saved a lot of dev time and kept the team highly engaged with the project. 

The goal was to make a game that was challenging to play well, but very easy to pick up for even those who do not play videogames.

Normal Level

Boss Fight

Trailer

Coffin Mall

Atmospheric, Retro, First-Person Horror, Driving
Made in 2021

Coffin Mall's goal was to immerse the player in the low-resolution world by making it interactable and dynamic to allow the game to better scare and entertain the player.

The player pets a cat

First Person driving

Gameplay Footage